Cloud computing refers to the on-demand delivery of IT services and resources from remote data centers. Things such as computing power, data storage and databases directly from a cloud provider such as Amazon Web Services.
Mobile cloud computing is the same thing except referring exclusively to mobile phones.
Using mobile cloud computing, app developers can implement infrastructure services, analytics, IoT, machine learning and more, all as a service. Without large investments in hardware, the time, money, and expertise required for such things can be better shifted to other business scaling.
Speaking of scaling, in terms of storage space, cloud infrastructure can far outperform any smartphone anytime. It is hard to beet an entire warehouse of servers with a tiny handheld. Instead of having to pay for more storage than the developer will need outright, they can pay for what they need in the moment and scale accordingly with remote services.
Most prominently in cloud gaming, smartphone users can play video games with higher graphic quality because the rendering power is happening elsewhere and being transmitted to the phone via the 5G internet.
An example of this can be seen through Google Stadia, which allows users
to instantly stream high quality video games on any compatible screens
they own provided with a solid internet connection. While Nvidia’s
GeForce has an expanding library of 800+ games that users can sign up to
play anywhere provided they own the game.
The emergence of remote cloud computing, in retrospect, seems like the logical next step in a world where we are accustomed to expecting more from less.
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